Sharn

At the site where the Hilt meets the Dagger River, a major settlement has existed since before recorded history. The current metropolis, Sharn, came into being around the time of the formation of the original Five Nations, about 700 years after humans rose to prominence on the continent. For more than two millennia, the towers of Sharn have grown, rising thousands of feet into the sky. This vertical expansion has given the metropolis the title City of Towers.

The largest city on the continent of Khorvaire and one of the most important locations in the nation of Breland, Sharn looms atop an inhospitable outcrop of rock near the mouth of the Dagger River. The city is located on a plateau bounded on the west by the Dagger River and on the south by its eastern tributary, the Hilt. To the north and east, steep cliffs define the city’s boundaries. Deep chasms formed by volcanic action cut the plateau into five distinct regions: Dura to the west, Tavick’s Landing to the east, Northedge to the north, and the Central Plateau and Menthis Plateau in the center. Along the Dagger River at the western edge of the city, the neighborhood of Cliffside is built upon and into the steep riverside cliffs. Above the highest towers, the neighborhood of Skyway floats over the city in an ever-present display of the magic inherent in Sharn. The city also extends underground, into sewers and long-forgotten ruins, and deeper to the furnaces and foundries of the Cogs.

Sharn

The Aberrant Mark Pharaohmir