The Aberrant Mark
The Lhazaar Principalities are a fractious confederacy of territories encompassing the northeast tip of Khorvaire and the archipelago of islands alongside it. Historyically a haven for pirates and corsairs, the Principalities maintain their freebooting heritage but are now better known as the home of the continent’s best mariners and merchant vessels.
Settlements and Features
No map records the full number of settlements in the Lhazaar Principalities, and a cartographer attempting to create one would find that many of the isles’ smaller towns and villages would have disappeared before he was finished.
Each of the major islands has at least one port town, typically the seat of power for one of the sea princes. A handful of other settlements have been occupied for long enough to have passed the threshold of permanency, but the residents of those towns come and go with the tides on which they make their living.
Pirate Village; Population 900
Port Krez is the easternmost town in the Lhazaar Principalities, situated on the island of Krag and looking out on endless miles of empty sea. Home to Prince Mika and her Cloudreavers, Port Krez is the antithesis of Regalport—everything one pictures when imagining a town run exclusively by and for the pleasure of pirates. Any vice can be indulged here, and the only regulations recognized in town are the laws of the sea. Mika’s folk take what they can and hold it as long as they can defend it.
Fron Port Krez, the Cloudreavers launch attacks on seagoing trading vessels, unprotected towns along the Khorvaire coast, and any ship unlucky enough to come out on the wrong side of the Gray Tide.
The Fortress of Fading Dreams
Thousands of years ago, one of the eladrin’s feyspires, Shae Tirias Tolai, slipped from Thelanis into Xen’drik-but when it appeared, the giants were waiting. They pillaged the feyspire, blaiming its treasures and taking its people as slaves. The other eladrin lords responded by improving their defenseive magic. However, some among them wanted more-they sought vengeance.
The lords of Shae Doresh, the Spire of Dreams, swore to make the giants pay. They transformed their settlement into a mighty fortress, crafting arms, armor, and powerful spells of battle. When their feyspire next appeared in Eberron, they challenged the emperor of the giants, but they had woefully underestimated the power of the titan king. With a powerful ritual, he banished the feyspire to the plane of Dal Quor, where it remained trapped until the cycle of that plane spat it back to Thelanis once more.
By the time Shae Doresh next returned to Eberron, the giants had been laid low. However, the fey had been tainted by their long sojourn in Dal Quor, their feyspire transformed into a haven for nightmares-now called Taer Lian Doresh, the Fortress of Fading Dreams.
Like all the other feyspires, Taer Lian Doresh has continued to drift between Thelanis and Eberron. With each cycle, the fey of the Fading Dream nurture their anger for their own dark transformation. They hunt and kill all who stray too close to their citadel. They despise other eladrin for being weak, and consider the elves to be a debased mockery better wiped away.
The spire exists in a state of flux, simultaneously on Dal Quor and Eberron. Within the fortress, adventurers can meet and physically interact with the spirits of dreamers and quori-though anyone who leaves the spire returns to the plane he or she came from. The Lord of the Fading Dream is no servant of the Dreaming Dark, but he is willing to work with the quori when doing so will spread sorrow across the land.